CityScene Barcelona is here! From Allen Kriesman - the developer who brought you CityScene Gold Coast - you can now experience the largest city in Catalonia to it's fullest.
Barcelona is a city in Spain and is the capital and largest city of Catalonia. With a population of 1.6 million within city limits, its urban area extends to numerous neighbouring suburbs within the Province of Barcelona and is home to around 4.8 million people. This makes Barcelona the sixth most populous urban area in the European Union. It is the largest metropolis on the Mediterranean Sea, located on the coast between the mouths of the rivers Llobregat and Besòs, and bounded to the west by the Serra de Collserola mountain range.
Allen's ground-breaking new technology enables highly-detailed scenery, coupled with highly improved performance and optimisation compared to default city centres. Bypassing traditional autogen methods, buildings correctly replicate unusual footprints, improve on building height and type accuracy, and even add more details for an immersive experience. Vegetation, lighting, terrain, traffic, are all fully integrated. Most importantly, CityScene technology uses next-gen optimisation techniques to ensure the very best performance.
In addition to the Barcelona CityScene region, we have included a bonus version of LEBL Barcelona El-Prat Airport to work with the surrounding area. This airport is designed with the same efficient technology used in our Cityscene line. Our bonus LEBL provides much more detail over the default airport, without any additional frame rate loss. While this isn't an equivalent to a heavily detailed commercial airport add-on, it is a great way to get the full Barcelona experience without compromising performance.
Please note that CityScene Barcelona is not compatible with LatinVFR Barcelona.
Highly detailed, accurate representation of Barcelona
Nearly 1 million accurately placed regional trees
Over 100,000 accurately sized, shaped and positioned custom buildings
Over 211,000 efficient roof objects, lighting, container and box car objects,
812 hand placed library objects (including OrbxLib objects)
7 point of interest buildings in addition to re-positioned core sim POI's for area
Expertly optimised using ground-breaking techniques for best performance