In our search for total immersion we often overlook the finer details that
are missing in-sim. It's these important details that add the most to our
experience. For this we present our Immersive Line of products.
The 777 experiences diverse atmospheric environments on some of the worlds
longest routes. Built to compliment the PMDG 777, we have spent countless
hours to refine, perfect and polish a never-ending list of special effects
in 777 Immersion.
Requires at least one of the following aircraft
PMDG 777-200LR/F Base Package for FSX ➔
PMDG 777-300ER Expansion Package for FSX ➔
Performance at first
Respect for performance is dear to us. Several hours of testing with some of
the big names in the community went into making sure our product has little
to no impact on performance. We think we have reached the perfect balance
between incredible effects, great frame rates and an extremely low memory
footprint.
Engine condensation
Bogota, 1900L. Dusk is on the horizon and large thunderstorms are closing in
from the surrounding mountains. You could feel the moist and warm air around
you whilst doing your walk around. As you have been cleared for takeoff,
your two GE-90 engines begin to spool, and then rockets you forward with
115,000 pounds of thrust. Within your engine intakes, condensation is
forming around the spinner and in front of the 22 carbon-fiber composite
blades. This is the mood that OldProp recreates through our brand new
multi-intensity engine condensation! You’ll love it!
Jet wash
Engine spray is an effect we believe has been overseen in Flight Simulator X
and Prepar3D. With 777 Immersion, we bring in a new perspective to engine
spray that will leave you in awe! The 777 is the aircraft with the most
thrust in the world, and we believe that you should be able to see what
water and snow feels like when pushed by 115,000 pounds of thrust!
Wing condensation
Wing condensation is one of the greatest effects you will have ever seen in
your Flight Simulator. It is amongst one of the best firsts OldProp has been
able to create and model! We believe that wing condensation is not only
great because it is one of the most known condensation effects in the world,
but also because it is the result of visible lift!
Contrails
Contrails have always been a matter of contention in Flight Simulator X and
Prepar3D. Lots of people have attempted to fix them, but never achieved the
level of realism pilots expected from them. With 777 Immersion, we succeeded
the impossible. We have developed contrails from the ground up that doesn’t
just look right, they feel right! Moreover to beautiful looking contrails
are contrails that are regulated by weather variables. Indeed, your takeoffs
from the Siberian-cold regions will never be the same! Our multi-stage
contrails will therefore please the most hardcore pilots to the disgrace of
‘chemtrail’ lovers! Looking contrails from the ground up will never look so
realistic in Flight Simulator with 777 Immersion!
Volumetric lighting
When we developed volumetric lighting for the triple-seven, we had the
flight deck flyers in mind. Indeed, volumetric lighting is a must-have for
any 777 pilots. Inside the cockpit on final approach, or waiting for takeoff
clearance, 777 pilots will feel an impressive immersion when they will find
themselves surrounded by deep fog. We believe that volumetric lighting is
one of the most exciting feature in 777 Immersion!
Vortices
With the venue of Flight Simulator X came wingtip vortices. Of course, the
wingtip vortices were a good improvement from previous Flight Simulators
developed for the grand public. However, they lacked that little something
we like to call three dimensions (3D). Moreover, whether you were on a
Cessna 150 or the mighty 777, wingtip vortices looked the same. We therefore
created new multi-intensity three dimensional wingtip vortices!
+ Many other effects
New touchdown effect for your hard landings, new engine start-up smoke under
cold conditions, new brake dust effect when retracting the landing gear,
under rain conditions, water droplets falling off the wing for more
realistic walk-arounds! Water vortex from the ground into the engine (that
one is amazing!), and upon rotation, water vapour vortices under each
wingtip.
Limitations
Effects will not show if all engines are shutdown.
The technique used to display effects around the aircraft depends on the
airplane’s smoke system which does not work when all engines are off. This
is a Simulator limitation.
Effects are not visible during instant replay.
Flight Simulator X and Prepar3D’s replay system is very limited and does not
allow the replay of advanced effects systems. A great solution in Flight
Simulator X is to use FSRecorder with the smoke replay option turned off.